![]() ![]() ![]() Most RPGs offer little in the way of open-ended gameplay. And really, when you think about it, shouldn't saving the world force you to miss more than two episodes of Survivor? RPGs tend to cover a very short time frame. Sometimes there'll be a side quest you can do to make an NPC a little happier. Only when it works with the plot directly (like the whole town gets fragged by Uber-Evil Demon #9) will the town and people be affected. The environments you visit, the cities and the people, don't change much over the course of your standard RPG. Sure, there are some yes or no type questions thrown into the mix, but they rarely (if ever) change the course of the game or an NPC's long-term reactions to the protagonist. You also can't really affect your character's behavior. Either you have to choose your class (magic-user, fighter, thief, or what have you) when you first start the game, or it is thrust upon you from the outset. The first, and probably worst, is that characters are predefined. The way things used to be Back in the old days of last week, RPGs tended to share some common limitations. I'm just there as the aggravating bastard that comes in and says, 'Well, wouldn't it be cooler if you did this or cooler if you did that?'" - P.M. "It's really, principally, Big Blue Box's vision. Or, should we say, greatest male hero of all time, as there's no option to choose the stronger gender. By the end of the game, assuming you succeed, you'll be known as the greatest hero of all time. Eventually, the story grows so large in scale that it becomes your mission to save the entire world. ![]() The journey will take you through many twists and turns as you work to solve the mystery of your parents' disappearance. While most RPGs occur over the span of a few days or weeks, Project Ego will last much of your character's lifetime. Your quest will likely take you from the tender age of fifteen until your middle-ages. And when Big Blue Box says you get full control, they mean it. Sure, they can take your parents, but no one leaves Fido swinging from the doorknocker.Īt that point, you take full control of your character. Yay! Now you have the house all to yourself, right? Well, it's not all sunshine, as the bastards who stole your parents nailed the dog to the front door. As a fifteen year-old lad, you're sent off by your folks to run an errand. The story The premise of Project Ego is based on one of the oldest motivations: Revenge. Both to my mother, unfortunately." - Peter Molyneux, driving force behind Project Ego "It all really started with a game called the Entrepreneur, which sold two copies. The idea, essentially, is to create as real a world as possible and then let the player decide how to go about saving that world. As this main character, who you dress any way you like, you progress through a linear storyline with numerous branches. So if you¿re a pissy little bastard, the other characters won't like you very much. Further, the world that character lives in reacts to the character. You decide where he goes, what he does, and how he behaves himself. Imagine an RPG where you have full control of your character. For those unaware of Project Ego, here's the basic idea. ![]()
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